Bitwig Studio 6.1 Crack + License Key Full Download

Overview:

Bitwig Studio Crack + License Key {Updated} Free Download

Bitwig Studio 6.1 Crack inspires you to take better control of your music, giving you access to all aspects of your production. Streamline your creative process and quickly develop your ideas into songs, songs, and complete compositions. Record and organize, improvise, and do it, or do it all at the same time. Welcome to the new generation of music creation and performance software.

Here is a brief overview of what Bitwig Studio 6.1 is:

  • Professional digital audio workstations for Windows, macOS, and Linux.
  • Ultra-fast workflow for design, recording, live performance, etc.
  • Complete pack with more than 80 instruments and effects.
  • Enjoy over 10 GB (and more) of world-class audio content from Bitwig and selected partners.
  • Ready-to-use support for standard audio interfaces and controllers.
  • Unique and very flexible modulation system for unlimited creativity.
  • Excellent hardware integration.

Bitwig Studio 6.1 Key Features:

  • Modulation Heaven

The modulation system in Bitwig Studio Full Version allows you to use Macro controls, Note Expressions, LFOs, and Envelopes to modulate any device, VST plug-in, or hardware parameter. With 30+ modulators (and counting) the potential for creative expression is endless.

  • Enter The Grid

The Grid is a sound designer’s dream. It can be a synth, an audio effect, or most things you can imagine. It’s a modular sound design environment, open for you to build your own creations from scratch.

  • Sampler, Resampled

Meet Bitwig Studio’s Sampler, featuring several playback modes, dynamic note-based modulations, and a powerful multisample editor.

  • Flexible User Interface

Bitwig Studio 6.1 Patch has a flexible panel-based user interface; You choose what you see based on existing tasks. Easily switch between three main layouts: adjust, mix, and edit or display them all simultaneously on up to three monitors.

  • Detail Editor

The detail editor optimizes audio editing by allowing you to perform non-destructive editing in a clip. This allows you to stretch, split, throw, move, copy, flip, add, move, and rearrange the audio of your choice. Edit multiple tracks in the same view, split your views into a single clip, or expand them to see everything on all tracks.

  • Expensive MIDI Support

In addition to standard note editing features and note expressions such as Velocity, Gain, Pan, Timbre, and Pressure, Bitwig Studio 6.1 Keygen has unique tools such as micro pitch and advanced layered editing and is the main player Multidimensional Polyphonic Expression (MPE) support. Supporting the MPE standard, Bitwig Studio was one of the first DAWs to capture and use the exact functionality of the most advanced MIDI controllers on the market today, such as Roli Seaboard and Instrument.

  • Open Multiple Projects

The bassline from your last session could be a missing part of your current project. The rhythm section of your last song continues perfectly to the next. No need to close anything or delve into complex file structures. With Bitwig Studio Full Version, open multiple projects simultaneously and drag and drop between them.

  • Fades and Crossfades

Create fades and crossfades for audio clips directly in the arranger timeline or audio editor. In addition, you can fade in audio broadcasts inside clips – for really fast but flexible editing. Naturally, the slope of all the fade curves can be adjusted. Easily edit the fade-out by placing the mouse cursor over the outline of the clip or event, then dragging the fade handles as they appear. Crossfades are automatically created when you move clips so that they overlap.

  • Hardware Integration

Hardware integration is a big part of what makes Bitwig Studio unique. MIDI management, recording time, and latency compensation are some of the aspects. Other important features include MIDI clock synchronization and Ableton LINK. But where Bitwig Studio really stands out is our collection of hardware integration tools. With Bitwig Studio 6.1 License Key, you get a variety of devices dedicated to controlling your external hardware, via MIDI and CC or CV, Gate, and Clock, sent directly to your audio output.

  • Time Stretching

Record your audio material on time regardless of the project tempo using advanced time stretches from Bitwig Studio. Let Bitwig Studio automatically analyze and stretch your audio, or take full control and use our advanced stretching and editing tools. Bitwig Studio Crack comes with 8 different time range algorithms to meet all your musical needs, including the famous Zplane Elastique in four flavors.

  • Ableton Link Support

Since its release, Ableton LINK has changed the way musicians synchronize workstations between technologies and Bitwig Studio 6.1 Serial Number is part of the network. Make Bitwig Studio the center of attention – or the foundation – of your production and performance parameters. This new technology ensures that everything works on time.

  • Pop-Up Browser

The contextual navigator makes auditions and the choice of peripherals presets VSTs, and samples quickly, intuitively, and inspiring. With powerful search tools, filters, and collections, it’s never been easier to find or find the sound you’re looking for. The context browser is nothing more than your personal content management system.

  • VST Plug-In Support

Bitwig Studio 6.1 Full Crack connects directly to existing settings with modern software architecture, 32-bit and 64-bit VST plug-ins are supported natively, without having to go through third parties. It also supports the VST3 standard, with expressions per note and precise automation of the sample.

  • Plug-In Sandboxing

No other plug-in will delete your entire project. The sandboxing feature built into Bitwig Studio ensures that plug-in crashes do not interfere with precious production time or your performance on stage. Bitwig Studio protects your workflow while efficiently running your VST for endless creativity.

  • Touch Integration

With a touch screen and a special touch display profile, the full power of Bitwig Studio is truly at your fingertips. We have developed full multi-touch functionality to quickly identify gestures for the most unique and intuitive workflows of all time: multi-touch support, our unique radial gesture menu, touch keyboard, and pen control (Microsoft Surface Pro, Surface Book, and Surface Studio).

  • Open Controller API

“Smart controller” takes on a new meaning in Bitwig Studio. Modify the existing control script directly from the company that designed your controller, or create your own script. Get the most out of your teeth with direct control over the settings that matter most to you and get the most out of every pad, button, button, and key at your fingertips.

Other notable features in Bitwig Studio 6.1:

  • 32-bit floating-point audio processing
  • Audio sample rate up to 192 kHz
  • Retina/High DPi display support
  • Audio import: WAV, MP3, OGG, FLAC
  • Bounce and Bounce in Place
  • Unlimited Audio-, Instrument- and Effect Tracks
  • Fully customizable keyboard shortcuts & action mappings
  • The fast and flexible MIDI mapping tool
  • Audio and MIDI export
  • Choke groups
  • Scalable vector-based GUI
  • Hybrid Tracks
  • Project Templates
  • Clip- and Track automation
  • Tracks, Chains, and Devices can be deactivated to save CPU power
  • Plug-in Delay Compensation
  • Jack support including Jack Transport on all platforms
  • Micro Pitch in Note Editor
  • 7 Display Profiles for up to 3 monitors
  • Dynamic menu system
  • Smart tool switching
  • Built-in help section
  • Dashboard with easy access to projects, settings, and other resources
  • And much more!

What’s the new Bitwig Studio 6.1?

(Released on 26-08-2026)

One Sampler, All the Stops

  • Joining our single and multisample options, Sampler now offers a sliced Sampler configuration, loading one audio file with various methods for triggering at points within the file.
  • Root key is now an old way of thinking with new dynamic pitch detection and the Analyzed Root Key option.
  • The new Spectral stretching mode is the product of modern advances and in-house DSP work.
  • The new Fragments mode puts playful, versatile granular in your hands.
  • The original Repitch, Cycles, and Textures play modes now offer various character options for a ton of new possibilities.
  • You can now drag a sample — or samples — straight into a new Sampler device with various preset configurations.
  • Plenty of other new workflows and sounds await in any flavor of Sampler.

Sliced Sampler, with new ideas 

  • When using a sliced Sampler, the blue Slicing Start and Slicing End markers determine the section of audio to be sliced.
    • These are analogous to Single mode’s yellow Play Start and Play End markers.
  • Like the single-file Sampler mode, the Expanded Device View duplicates the waveform/slicing interface, so you can have that larger (or popped-out) if needed.
  • Slicing Mode options include:
    • Divisions, cutting the sample into a Number of Equal Pieces (default 8, maximum 64).
      • In this mode, every slice is the exact same length.
        • This can be nice when playing polyphonically with one of the looping Playback Mode options.
      • When working with pad triggers, setting the Number of Equal Pieces to the number of pads you have makes the entire sliced sample available.
    • Beats, to cut at a fixed Beat Length of Each Slice (default 16th note, ranging for Whole note to Triplet 32nd note).
      • This mode uses and displays the detected BPM of the file.
        • By turning off the Automatic BPM Detection toggle, the file tempo can be set manually.
      • When set to an interval longer than eighth notes, gray subdivision lines will be shown on the waveform.
    • Onsets, to cut at the sample’s transients.
      • An Onset Sensitivity control (default 100 %, using all onsets) lets you remove weaker onsets.
      • A good choice for rhythmic material.
    • Pitch, to cut at detected pitch changes.
      • When enabled, the sample is analyzed, and its detected pitch track is shown in orange.
      • A Pitch Sensitivity control (default 70 %) adjusts the confidence, with a lower percentage resulting in fewer slices.
      • This can be nice for any monophonic material with pitch changes, such as a vocal line or bass parts where you want slices where the pitch changes.
    • Manual mode, for defining your own slices.
      • Switching straight into this mode begins blank, with no slices.
    • Manual slices can be added with any Slicing Mode, alongside computed slices:
      • Computed / mode-based slices appear yellow.
      • To add a manual slice: double-click in the top half of the waveform. The manual slice will be a mint color.
      • To remove any existing slice: double-click its handle. This will work for computed (yellow) and manual (mint) slices.
        • Changing the Slicing Mode or its parameters will recreate computed slices that were deleted.
      • Interacting with the bottom half of the waveform display offers zoom and scroll functions:
        • When hovering, the magnifying glass icon is shown.
        • Dragging up and down zooms the waveform in and out.
        • Dragging left and right pans/scrolls the waveform.
        • Double-clicking toggles between 1) zooming-to-fit the relevant parts of the waveform, and 2) zooming to show the entire sample.
        • These are the sample interactions available in both single Sampler editing and in zone editing of a multisample Sampler.
      • To move any existing slice: drag the handle at the top of the slice. For a computed slice, this will convert it to a manual slice.
      • Manual slices will stay in place, even when you switch Slicing Mode.
        • To delete all manual slices: right-click the Sampler waveform and choose Slices > Clear all manual slices.
        • To commit all automatic slices: right-click the Sampler waveform and choose Slices > Convert all Slices to Manual Slices.
      • A good general workflow is starting with a computed slice mode, and then making manual adjustments as needed.
  • Slices can be triggered by:
    • All keys, using black and white keys.
      • Offers the First Slice Note parameter (default C1), which sets the first note to assigned.
      • Will assign successive slices to the next MIDI key, until they run out.
    • White keys, skipping all black keys.
    • Black keys, skipping all white keys.
      • These modes also use the First Slice Note parameter, starting at that note or on the next matching note.
      • Both modes can quickly provide your desired layout.
      • In combination with the Instrument Layer device, you can access two sliced Sampler devices from one MIDI keyboard, etc.
      • In all three key-triggered modes, Key Tracking is disabled.
    • Velocity, using note strength to select which slice is triggered.
      • By leaving note pitch free, you can still play across the keyboard with Key Tracking on to transpose each slice.
      • Each note played grabs a different piece of the sample, treating each slice like various ‘articulations’ to choose from.
      • The Velocity Sensitivity parameter (in the device’s output section) still determines how much velocity messages affect volume.
    • "Select" parameter, using the Select parameter value at note on to choose which slice is triggered.
      • By leaving note pitch and velocity free, you can freely play across the keyboard with Key Tracking to transpose each slice and Velocity Sensitivity to use velocity to affect volume.
      • Select can be controlled directly, via automation, or by any of Bitwig Studio’s 40+ modulator devices.
      • This is the same Select parameter available when a multisample is loaded, similarly used there for selecting which zones to trigger.
    • For all trigger modes (except "Select" Parameter), a note clip icon appears nearby that can be dragged into your project.
      • This generates a project-friendly clip that will trigger all slices in sequence with correct timing.
      • Sample parameters are taken into account, but device playback settings (such as Speed, etc. etc.) are not considered.
  • Playback Mode options control how a triggered slice plays:
    • to Slice end will stop playback when the slice boundary is reached.
    • to Sample end will stop playback only when the Slicing End is reached.
      • For these non-looping modes, using the One-shot envelope will continue to the end. And using the Gated envelope will stop after the note is released.
    • One-way looping will jump to the opposite slice boundary and keep playing.
    • Ping-pong looping will reverse direction at slice boundaries and keep playing.
      • These looping modes require the Gated envelope, which will continue looping until after the note is released.
  • Zone/Slice Source modulations are available, for customizing any slice.
    • Like in multisample mode, three modulation sources are available — P₁, P₂, P₃.
    • These polyphonic modulation sources can be mapped to any available Sampler parameter (or parameters of its nested devices and plug-ins).
    • When one of these sources is in modulation mapping mode, dragging across the waveform lets you set a value for any slice (it looks like a step sequencer).
      • Assigning modulations to a slice necessarily converts it to a manual slice.
    • Holding [ALT] allows zooming on the waveform, so:
      • [ALT]-drag zooms the waveform in and out — and when zoomed in, pans the waveform.
      • [ALT]-double-click triggers the Zoom to Fit action.
  • Slicing-related functions:
    • With a clip selected, Slice / Fold > Slice to sliced Sampler action lets you bounce the clip straight to a new sliced Sampler instance.
    • Right-clicking the device header of a sliced Sampler offers a Convert to Drum Machine option. This places:
      • Each slice into its own drum cell with its own Sampler.
      • If the P modulation sources were used for a slice, any targeted parameters are adjusted in that cell with the proper values (just as when they were modulated).
    • A sliced Sampler can be transformed into a multisample by right-clicking on the waveform and choosing Conversions > Convert to multisample Sampler.
      • This creates a multisample that responds the same way as it did before, taking the Slice Mode into account and all.
      • This allows, for example, converting two or more sliced Sampler instances, and then merging them into a single multisample Sampler.
  • Like multisample configurations, sliced samples can be saved.
    • Right-click on a sliced Sampler waveform, and choose Save to Library from the context menu. A dialog will appear with name, creator, category, tags, and description options.
    • These files are available from the browsers with the new Sliced Audio source.
      • In the Browser Panel, the Samples + Clips parent source includes Sliced Audio as one of its sources.
    • Files are saved using the PreSonus AUDIOLOOP open format.

Root Key tracking, changing everything 

  • Root key is the traditional sampling concept of defining the single pitch of a sample, allowing proper playback/transposition.
  • Sampler’s new automatic pitch analysis detects the pitch track of your sample, and apply it from the current playback position.
    • This is simply enabled by clicking the Analyzed Root Key option beside the ROOT label.
      • After analysis completes, the pitch track of your sample will be shown over the waveform as an orange curve.
      • The manual root key parameters are replaced by a Dynamic label.
    • On playback, the pitch of the sample (and, when appropriate, the playback speed) will now be known and compensated for each moment of the sample.
    • This means material that changes pitch can now just be played on the keyboard, regardless of how the material moves.
    • With root key becoming a dynamic concept, any musical material is suitable to be dropped onto a Sampler, particularly monophonic clips in your project.
  • When Analyzed Root Key is disabled, the traditional Root Key and Root Key Fine Tune settings are available again.
    • The new pitch analysis can also be used to set a fixed root note.
    • Right-click the waveform, and from the Sample Settings menu, choose either:
      • Set Root Key from Click Position, or
      • Set Root Key to Average Pitch.

New Spectral mode, for sampler stretching, bending, and breaking 

  • Clean time stretching required a purpose-built algorithm.
  • The new Spectral mode works for the clear cases, and can even full-stop to let you explore any sound.
  • Two character modes are available:
    • Pure is meant for clean stretching.
      • When you toggle on Formant Processing, modulatable controls for Formant shift amount (±2 octaves) and Formant Shift Amount (a crossfade-type control) are active.
      • The Inspector Panel also offers a Relative Formant Shift option. This takes pitch changes into account when Formant Processing is enabled (and adds keytracking-style arrows to the Formant Processing icon).
    • Reharm can also tweak your harmonics and reharmonize your sound.
      • A Harmonic Bend control lets you shift the harmonics of the sound (±2 octaves) while leaving the fundamental in place.
      • Harmonic Quantization Mode offers three choices for how to process harmonics:
        • Off does no harmonic correction
        • to Octaves shifts each harmonic toward the nearest octave
        • to Key, which shifts each harmonic toward the nearest in-key step. Key is defined by additional Inspector Panel parameters:
          • When Use Global Key is on (the default), the project’s Key Signature (Root Key and Scale) will be used.
          • When Use Global Key is off, the Local Key and Local Scale/Mode parameters are used. Both of these device parameters are modulatable and polyphonic.
      • When not to Octaves or to Key is used, a Harmonic Quantize Amount attenuates the amount of quantization being applied.
      • You can still toggle on Formant Processing, using preconfigured values.
        • The Relative Formant Shift option is also available from the Inspector Panel.
  • Both characters have a Preserve Onsets option.
    • This changes the playback speed thru onsets (basically, ‘unstretching’ them) to keep their original character.
    • The onsets are visualized on the waveform in orange.
    • The Onset Sensitivity control lets you filter to fewer, stronger onsets.
  • Additional parameters are available in the Inspector Panel:
    • Phase Dispersion (default 66.7 %) is the amount of phase randomization applied at extreme stretching ratios, effectively smoothing the sound. This parameter is also modulatable.
    • Spectral Quality / Cost (Low, Medium [the default], High, or Ultra) adjusts the relative quality of pitch shifting and formant processing, as well as the processor and latency requirements.
    • Live Performance Mode (default On) delivers notes without latency but with higher processor costs at note on. When disabled, latency is produced so that processing costs are spread out more evenly.

New Fragments mode, for grain clouds, microloops, and beyond 

  • Myriad options await in the new Fragments granular mode.
    • All of the main panel options are automatable and modulatable.
  • Grain Size can be set either in time or as a beat unit (16th note default).
  • Whatever the unit of Grain Size, Grain Density is set relative (10 by default, ranging from 0.1 to 100).
    • These parameters can be uncoupled as well, offering a Grain Rate control instead.
    • Grain Rate will follow the unit choice (time versus metronome interval) of Grain Size.
    • Additionally, the Sampler Grid module has a Fragments Trigger In port.
      • This mono port allows you to override the density/rate controls and create grains via signal input.
      • This can be particularly useful when you have an event sequencer or other synchronized signal you’d like to re-use.
      • Voice Stacking may be useful here, helping to overcome the limits of polyphony (which will only give you one active grain per voice).
  • Like the Textures mode, a Motion control is available (from 0 % to 800 %), providing randomization for each grain’s playhead as well as its stereo position.
  • A Grain Envelope curve allows morphing the amplitude envelope of each grain, from a quick-attack pluck sound, to something more open and sustained.
  • Grain Repeats (from 1 to 16) sets the number of times that each grain is triggered.
    • The position of repeats is set by the Repeat at Initial Position toggle, in the Inspector Panel.
  • Several additional grain-related parameters can be found in the Inspector Panel:
    • Grain Playback Direction offers several modes:
      • Sample always follows the set direction of the Sampler (forward or reverse).
      • Playhead (the default) uses the current playhead direction at the time each grain is born.
      • Random rolls the dice for each grain.
      • Alternate just uses the opposite direction of the previous grain.
    • Latch Initial Rate keeps the original rate of a grain for its entire lifetime.
    • Grains Survive Voice End reactivates the current grains (from their current playhead position) when the voice is triggered again. This can result in a smoother sound, for some purposes.
    • Maximum Grains per Voice lets you limit the number of grains available to each voice.

Updated Repitch mode, now with characters of classic hardware 

  • Repitch has always offered traditional “tape machine-style” playback, where pitch and speed are coupled.
  • Three character modes are now available:
    • Clean is for basic playback, like before.
      • The Sampler Grid module has now gained a Repitch Phase In port.
      • This allows you to perform phase modulation on any playing sample.
    • Analog does classic hardware warmth.
      • The Distortion parameter adds some Crunch.
        • Internal pre- and post-EQ stages mean the distortion is dependent on playback rate — and each note in a chord will get its own flavor.
      • The Color knob adds some stereo Tape saturation.
        • Positive settings push the high end, lower the mids, and flatten the transients (more room tone).
        • Negative settings push the low–mids, increase the tube feeling, and expand the transients (more POP).
    • Digital brings polyphonic clocks for (mis)alignment choices.
      • The Distortion control adds some Bits reduction.
      • The Color control offers different flavors of sample-rate reduction, ranging from 90s hardware down to children’s toys.
        • Positive settings make more “mistakes”, with heavier aliasing and punching up the high–mids.
        • Negative settings are smoother and darker.
      • Variable Sample Rate [on by default] takes playback rate into account for sample rate changes, meaning each note gets its own sample rate.
      • Digital Imaging Filter adds a sample rate-dependent filter at the output stage (which is more proper and clean).
    • The Repitch Distortion and Repitch Color parameters are shared between the Analog and Digital characters, making it easy to audition each mode while keeping any automation or modulation applied.

Updated Cycles mode, now with synthesis characters 

  • Cycles has always extracted single waveforms as pseudo wavetables, along with a Formant shifting option.
  • In addition to this ever-present Formant control, Cycles now has three synthesis-heavy characters:
    • Pulse, which supports pulse width-style modulation.
      • The bipolar Width parameter performs a positive or negative pulse-width modification.
      • Whether it’s a slow LFO or anything else you’d try with PWM, you can now give some of that familiar sound to any sample.
    • Partials, which lets you push the odd or even harmonics.
      • The bipolar Split control isolates odd harmonics (when negative) or even harmonics (when positive).
      • The Fund(amental) control inserts a sine wave at the played pitch, automatically following the voice’s current level and blending with the rest of the sound.
    • Phase modulation mode, which support PM/FM by a harmonic modulator.
      • The Mod(ulation) amount control represents the depth/index of modulation from the dirty sine wave modulator applied to the sample.
      • The Harm(onics) control steps between various tunings for the modulator oscillator.
  • For smoother sounds, any character can use the Crossfade Two Voices toggle.
    • This duophonic mode runs two Cycles voices instead of one and crossfades between them for a smoother sound (especially when Analyzed Root Key is enabled).
    • When this mode is enabled, the Grain Size parameters used by other modes appear for setting the crossfade time, either in seconds or beat units.

Textures mode, with light updates 

  • Our classic granular mode remains largely the same, with a few enhancements.
  • As with Fragments (and Cycles), the Grain Size can now be set in beat units as well, which often makes the sound more musical immediately.
    • Since these parameters and Motion are shared with Fragments, auditioning the two modes is quite convenient, preserving your common settings — and their modulations — when you switch between the two play modes.
  • The new Analyzed Root Key option can make a nice difference in Textures, feeding each grain with local pitch data.

Workflow Improvements 

  • Now you can drag one or more sample files straight onto a new or existing track to create preconfigured Sampler devices.
  • When dragging one audio file to a track area:
    • Dragging normally will Insert Sampler, using your default preset.
    • [ALT]-drag will Insert stretched Sampler, putting the Sampler in Spectral stretching mode.
    • [CTRL]-drag ([CMD]-drag on Mac) will Insert sliced Sampler, putting the Sampler into sliced mode.
      • This also switches to the One-shot envelope mode, and puts the device in Digi Mono mode, which will choke playing slices when a new one is triggered.
  • When dragging multiple audio files to a track area:
    • Dragging normally will Insert round-robin Sampler.
      • This loads all samples into one multisample, stretches the zones to cover all notes, and sets every zone to Round-robin mode so that each note triggers the next sample.
    • [ALT]-drag will Insert Drum Machine, loading your samples from pad C1 and up.
    • [CTRL]-drag ([CMD]-drag on Mac) will Insert tuned Sampler.
      • This loads all samples into one multisample, stretches the zones to cover all notes, and then sets the root note of each zone either from the filenames or by running the Set Root Key to Average Pitch function.
      • The result is a playable multisample.
  • In a Drum Machine device where each cell only receives one note, some alternate choices are offered (Insert layered Sampler is like Insert tuned Sampler but without root key analysis), and other choices that don’t make sense (Insert sliced Sampler) aren’t offered.
  • When dropping samples into empty areas of the Grid editor, Sampler-specific choices (Insert round-robin Sampler, Insert layered Sampler, and Insert tuned Sampler) are offered.
  • When dragging one audio file to a part of your device chain where audio is expected (such as after an instrument, or into an FX chain), this will Insert Convolution and load it with your chosen sample.

Other Sampler Improvements & Changes 

  • Use Project BPM is available beside the Speed knob as a metronome icon.
    • The sample’s tempo will be automatically detected, or can be set manually.
    • This toggle makes playback speed calculations include the project tempo.
    • When enabled, changing the project BPM will also change the playback speed of this Sampler.
  • There are now three snap options when dragging visual handles on the waveform:
    • No snapping allows free editing.
    • Snap to onsets will snap only at detected onsets.
    • Snap to zero crossings will snap at every, well, zero crossing.
    • When using Snap to onsets or Snap to zero crossings, holding [SHIFT] will disable snapping for the current interaction.
  • The loop region can now be moved without changing its length.
    • When you have a defined loop region (in single or multisample modes), you can now [ALT]-drag the loop region to move it as a whole.
    • The length with be preserved, and if necessary, the crossfade will be adjusted.
    • You can still drag the various handles — Loop Start, Loop End, and Crossfade Length — to adjust those individual parameters directly.
  • New options for how to handle loops at note off.
    • When using one of the active LOOP modes (One-way Looping or Ping-pong Looping), three options are available for what to do At Note Off:
      • Remain in loop keeps the normal rules, constraining playback to the loop region during release.
      • Continue freely keeps playing from the current position, but will be free to pass the Loop End point.
      • Exit loop immediately will jump to the Loop End point at note off, letting you choose which section of the sample to play on release.
    • These choices are available in the LOOP menu.
  • Select parameter can now dynamically change multisamples.
    • The Select parameter allows another dimension (together with key and velocity) for choosing which zones to trigger.
    • The new Live “Select” Updating option makes the Select parameter into a realtime control.
      • This requires a multisample with programmed Select value ranges (and Select Fade values for smooth transitions).
  • For multisample editing:
    • Zones now have Mute and Solo toggles, which are nice while editing.
    • When multiple zones are selected, the Inspector Panel now offers standard Histogram editing for Zone Parameter values and other parameters.
      • By clicking the button at the right end of any of these values, the value range is visualized along with controls to shift the data’s Mean, Scale their distribution, or inject some Chaos.
    • New zone actions are available to:
      • Set Root Key to Average Pitch, which uses the new pitch detection for determining the value.
      • Distribute Key by Root Key, which will take multiple selected zones and give them appropriate ranges based on their root keys.
  • For the Sampler device, the filter has added an EQ-friendly Bell option.
    • Choosing this adds a Bell Filter Gain parameter (default +6 dB) for boosting or cutting most subtly.
    • Since this is on the instrument, it is applied polyphonically where Filter Keytrack (and per-voice modulations) can make a big difference.
  • The Grid Sampler module can also provide its analysis as signals…
    • The Enable Analysis Out Ports option (in the Inspector Panel) swaps out the P₁, P₂, P₃ out ports for three others:
      • Onset Out (yellow), sending out a brief signal at the onset’s intensity level when passed and zero when not at an onset.
        • As a hybrid trigger signal, this gives you the detected onset intensity so you can filter as you like.
      • Pitch Out (orange), outputting the analyzed pitch of the current playback position in Bitwig’s standard pitch format.
      • Envelope Out (blue), outputting the analyzed amplitude of the current playback position.
    • All analysis out ports on this module are mono, and the values are output as each block (as is the analysis itself).
    • This could allow you to:
      • Trigger elements whenever onsets are passed in your sample.
      • Send the current pitch value of the sample to other modules (which can be polyphonic), or via the CV Pitch Out module to your hardware (probably better when mono).
      • Use the amplitude of each voice to shape other oscillators to correspond to the sample’s current level on each voice.
      • Other unfathomable things.
  • A few notes on changes to Sampler:
    • Some parameters that could previously be modulated or automated are no longer offered. This includes:
      • Play Mode
      • Freeze Playhead
      • Envelope Mode
    • The set parameter values will be loaded by Sampler in v6.1, but modulation/automation will be disregarded.
    • If you were modulating/automating these parameters, you can load your project in a previous version of Bitwig Studio and make any adjustments there.
      • Friendly reminder: Loading an old project in a new version of Bitwig Studio immediately backs up your old file (in your project folder’s auto-backups folder, where a version folder is added).
    • Many other new toggles and mode switches are also not modulatable/automatable, as they trigger audio engine updates and kill active notes. This is by design.

New Tuner device, Grid module 

  • There is now a Tuner (Analysis) device.
  • It visualizes:
    • The relative tuning of the current moment, as spokes that turn green when you approach in tune.
    • A text block displaying the current closest note, with cents offset above and frequency below.
    • A history chart of how “in tune” recent notes were. It can be helpful to both see performance history and display pitch envelopes of various instruments/patches.
  • It has two parameters:
    • Silence Threshold (from -96.0 dB to 0.0 dB), setting the minimum level required for tuning.
    • Reference Frequency (A3) (from about 415 to 466 Hz; matching the range in Micro-Pitch [Note FX]), a frequency offset applied to the entire note range, set as the tuning for A3 (traditionally 440 Hz and the default).
  • The new Tuner (Display) Grid module offers the same options in a smaller footprint, so:
    • The text block is always shown.
    • Only one Graph Style is shown at a time (either Present or History). This can be changed by right-clicking the module, or from the Inspector Panel.
    • Both functional parameters are also in the Inspector Panel.

New Features

  • Controller script added for Reliq-Instruments Reliq
  • Controller script added for Embodme Erae 2
  • Controller script added for Native Instruments’s NKS Connect protocol

General Improvements 

  • Onset filtering functions thru out the program now use a “sensitivity” orientation:
    • A value of 100 % means all onsets will be used.
    • This replaces the previous “threshold” orientation used in:
      • Various functions that could incorporate onset filtering, such as Slice in Place and Quantize Audio.
      • Audio events that make use of Onset Sensitivity (previously called Onset Intensity Threshold, and whose values have now been converted).
    • The Intensity value of onset events is unchanged.
  • Special parameters (such as Play Mode and Envelope Mode of Sampler) can also use the Copy Value to All Layers action:
    • Container devices that are made for layers/chains include:
      • Drum Machine
      • Instrument Layer & Instrument Selector
      • FX Layer & FX Selector
      • Note FX Layer & Note FX Selector
    • In these Container devices, layers with similar devices offer special “Copy” actions on right-click.
    • For example, if multiple layers are using Reverb devices, right-clicking on one device’s Reverb Time parameter offers a Copy Value to All Layers (#) option [where (#) shows the number of layers that will be affected].
      • Note: For modulatable parameters, the right-click menu also offers a Copy Modulation to All Layers (#) option for each individual modulation routing.
    • The option is now available to certain non-modulatable parameters. In the Sampler device/Grid module, these parameters include:
      • Play Mode, Envelope Mode, Freeze Playhead, and Use Project BPM.
      • In Repitch mode, this includes the Repitch Character setting, as well as the Variable Sample Rate and Digital Imaging Filter toggles.
      • In Spectral mode, this includes the Spectral Character and Harmonic Quantization Mode settings, as well as the Preserve Onsets and Enable Formant Processing toggles, and all Inspector parameters.
      • In Cycles mode, this includes the Cycles Character setting, as well as the Crossfade Two Voices toggle.
      • In Fragments mode, this includes all Inspector parameters.
    • This also applies to other devices that use this type of parameter. So nearly all device parameters can now use the Copy Value to All Layers action.
  • Automation workflow improvements:
    • Hold point creation is now fully under user control:
      • Clicking to insert the first automation/point to a line (or double-clicking off an existing curve) creates a non-Hold point.
        • If the point lands after a Hold segment, that segment will become linear, with a support point added at the end.
      • Holding [CTRL]-clicking (or [CMD] -clicking on macOS) inserts a Hold point instead.
    • When moving existing automation points (or the end of a Hold segment), the event’s initial position is always used as a snap point.
    • Redundant points, etc., are better cleaned-up after move/insert operations.
    • Snap to semitones no longer refuses to snap back to the original value.
  • Clip aliases: Merge Duplicate Patterns for Project is now accessible via the pattern chooser (both in the Inspector Panel and the context menu)
  • Additional resolution is shown Hertz value readouts thru out Bitwig device panels. This includes:
    • Micro-pitch (Note FX) device
    • Tuner (Analysis) device
    • Tuner (Display) Grid module
    • Value Readout (Display) Grid module
    • Pitch (Pitch) Grid module
  • When dragging a clip within your project, the Bounce while dragging option is now mapped to [B], with additional source options of Pre-FX [1], Pre-Fader [2], or Post-Fader [3]
  • Bitwig Studio’s browsers can now show Tuning Files.
    • This will display any Scala (SCL) files that describe either seven- or 12-note scales.
    • When a file is selected, any description from the file is shown (in the Pop-up Browser), as well as the number of NOTES.
    • If a Tuning File is dragged in from the Browser Panel, a Micro-pitch device is created with the file loaded.
    • If you then click the folder icon to Replace Content via the Pop-up Browser, your browsing session will start from the original SCL file.
  • Simple interface modulators now have their controls set to 100 % when inserted, allowing you to start mapping immediately. These include:
    • Button (Interface)
    • Buttons (Interface)
    • Macro (Interface)
    • Macro-4 (Interface)
  • Phase-4, Polysynth, and Sampler (Synth) devices: Each device’s filter keytracking option now has a default value of 100 % when reset, such as by double-click.
  • Grid module adjustments:
    • Key Quantize (Pitch) Grid module: This is the same module previously called by Scale.
    • Semitone Quantize (Pitch) Grid module: This is the same module previously called by Semitone.
    • Key Quantize and Semitone Quantize modules are now listed before Pitch Quantize in the Grid module palette, following with the general principle of simpler modules being offered first.

Fixes

  • The Bounce, Bounce In Place, and Expand actions now use the project time signature again (instead of 4/4).
  • Touch screen: Dragging with touch or pen showed no feedback while moving, altho the drop still happened (a regression).
  • A Raw Launcher clip now uses the tempo automated by its scene to generate its waveform.
  • Merge Duplicate Patterns now also works from clip- and slot-selections, with the action applied to those tracks.
  • Onsets deleted from an audio event no longer come back when the event is edited.
  • Fixed some Detail Editor Panel related crashes.
  • Fixed situations when loading a BWCLIP pointed to old values and couldn’t open parts of the editor.
  • macOS: Window footer text and modifiers now update while dragging from the Finder into Bitwig Studio.
  • In a particular project with tempo automation, global playback can now start before bar nine.
  • No more lag/freeze when dragging samples into a track using a high-polling-rate gaming mouse.
  • VST3: Fixed reading of Presonus\::ContextInfo\::kColor format
  • Controller script fixes:
    • Novation LaunchControl 3 and LaunchControl 3 XL: small display improvements
    • Sensel Morph and Livid Controllers: Selecting a track no longer automatically switches to the Detail Editor Panel
Screenshots:

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