Autodesk 3DS MAX 2025.1 Crack & Serial Key Full Download

Autodesk 3DS MAX 2025.1 Patch & License Key {100% Working} Full Download

Autodesk 3DS MAX Crack & Serial Key {Updated} Free Download

Autodesk 3DS MAX 2025.1 Crack is 3D modeling and rendering software for design visualization, games, and animation that offers rich and flexible tools for creating high-end designs with full artistic control. You can create huge in-game worlds, view high-quality architectural renderings, model highly detailed interiors and objects, and bring characters and features to life with animations and visual effects.

Autodesk 3DS MAX 2025.1 License Key has a built-in Arnold renderer that delivers a rich experience and can handle your most complex characters, scenes, and effects. You can save time with centralized authoring tools for interactive light mixing, color correction, and lens effects in the rendered image. Plus, you can work faster with a friendly user experience and intuitive controls, repeating and producing high-quality renderings and variations faster.

Autodesk 3DS MAX 2025.1 Patch lets you evolve your workflow through automation, allowing you to devote more time to your creativity. Use it as a compute engine to scale content production, extend integrated workflows with accessible APIs, and accelerate manual steps to increase productivity.

Autodesk 3DS MAX 2025.1 Key Features:

Modeling and texturing:

  • Spline workflows: Create and animate geometry in several intuitive ways with enhanced spline tools.
  • Open shading language support: Create or use pre-existing procedural OSL maps with supported renderers.
  • Chamfer modifier: Create the best procedural edge modeling details with simple and precise tools.
  • Automated retopology and mesh repair: Automatically optimize high-resolution model geometries to create clean quad-based mesh geometries.
  • Material, texture, and color editor: Apply final materials, change textures, and use vibrant colors to make your designs photorealistic.
  • Smart Extrude: Extrude faces of 3D objects interactively. Automatically rebuild and stitch adjacent faces.
  • Mesh and surface modeling: Create parametric and organic objects with polygons, subdivision surfaces, and spline-based modeling functions.
  • Baking to texture: An efficient, intuitive, and fully scriptable texture cooking experience.
  • Weighted normals modifier: A built-in normal weight calculator that can be directly applied to 3D models allows you to create accurate designs.

Animation and effects:

  • 3ds Max Fluids: Create realistic fluid behavior like water, oil, and lava and mimic the effects of gravity and impact.
  • Character animation and rigging tools: Create procedural animations and character rigging with CAT, biped, and crowd animation tools.
  • General animation tools: Use keyframes and procedural animation tools and also view and edit animation paths right in the window.
  • Motion Paths: Preview and adjust animation paths right in the window.
  • Particle Flow Effects: Create advanced particle effects like water, fire, spray, and snow.
  • New plugins: Access hundreds of cutting-edge third-party plugins from its large community.


  • Brilliant Viewport: Reduce design interaction with render-quality window previews, showing PBR content and camera effects in real-time.
  • Arnold for 3ds Max: Use Arnold GPU Renderer to see changes in the scene in real time, including lighting, materials, and camera.
  • Activeshade viewport: An interactive rendering experience that lets you view your scene with near-finish rendering quality as you work.
  • Physical Camera: Simulate actual camera settings such as shutter speed, aperture, depth of field, exposure, etc.
  • 3ds Max Batch: Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.
  • Scene Converter: Seamlessly and consistently change materials, lights, cameras, and presenters from one to another.

Workflow and pipeline:

  • Improved pipeline tools integration: A smooth, high-quality experience with the added flexibility of a heartbreaking field of view.
  • Alembic support: Alembic version 1.7 now supports instances, allowing files to be considerably smaller while retaining their original complexity.
  • Modern UI and workspaces: Create your personalized workspace with a more modern, responsive, high-resolution user interface.
  • CivilView workflow: Automatically fills in parametrically generated details such as animated vehicles to suit your surroundings.
  • Autodesk Viewer workflow: Share models and review comments online with Autodesk Viewer directly from the 3ds Max interface.
  • Software security: Use Safe Scene Loading to protect your work from potentially dangerous scripts that could be part of the scene files.

Design visualization:

  • Embellishments: Activate enhanced keys such as materials, lighting, and textures for photorealistic images.
  • Import capabilities: Import data from anywhere, using CAD and BIM data directly or to refine the details of your 3D designs.
  • Physically-based lighting: Simulate an artificial light source to accurately describe how light and shadows will interact with your design.
  • Interactive rendering: View and make edits to your scene with near-finish render quality in the render frame window as you work.
  • High-quality imagery: Powerful tools give you built-in rendering power to create the highest-quality photo-real visualizations.
  • Transform technical to visual: Rich and powerful tools let you model high-end architectural designs with artistic control.

Games and entertainment:

  • Powerful scene modeling: Easily model places, people, or items with fast spline and poly modeling workflows.
  • Stunning characters: Create procedural animations and character rigging with CAT and bipedal tools.
  • Physically-based rendering: Iterate quickly and see the near rendering quality of your game assets right in the display window.
  • Dynamic visual content: Add shadows and lighting to in-game assets with the powerful texture creation tool.
  • Customizable pipeline integration: Get tighter pipeline integration with support for Python 3.

What’s new in Autodesk 3DS MAX 2025.1?

(Released on 22-05-2024)


  • Fixed a rare crash when trying to display the Position XYZ controllers rollout in the motion panel.
  • Resolved an issue where a Morph Target could disappear if it was also using a Morph modifier and had other modifiers added or removed from its stack.

Color Management:

  • Color picker HWBt section now respects the Scene/Display toggle.
  • HWBt ramps will also have the warning indicators similar to other ramps in the picker.
  • Custom colors added to the object color palette are now properly color managed in all color management modes. Please note that this palette can hold colors only in the sRGB gamut.
    • Color management settings of the maxstart.max file is now respected
    • File/ New operation now keeps the current color management settings intact.
  • Improved speed to show the map when clicking on “Texture Checker (UV_Checker.png)” in UVWUnwrap editor.
  • Fixed incorrect Max name when ColorConverter tool is used.


  • assert.log and DebugOutputString.Log were attempted to be created in 3dsmax root folder, but if root folder was under C:\Program Files creation of these files would fail. In this case, these files are stored to appdata instead (for example C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2025 – 64bit\ENU\Network\DebugOutputString.Log).
  • Fix crash when long path specified in plugin.ini.
  • File / Summary Info now shows ellipsed node name if node name > 25 characters, object type name clamping is increased to 12 characters, if do Save to File the file contains unclamped node and object type names.
  • When create a WSM object and bind a node to it, a binding modifier is applied to the node. If the WSM object is then deleted, the binding modifier is now automatically removed.
  • Fixed losing modifier enabled setting for Paste Skin Weights and Project Mapping Holder on scene file save/load.
  • Improved detection of running out of disk space while saving scene file.
  • Fixed an issue in Vector Map where blending between pages of a PDF texture would output unexpected color values.
  • Fixed issue where Transform Gizmo axes are shown incorrect in viewports.


  • Macroscript scanner handles / … / comments better.
  • When resizing maxscript listener window, and macro recorder output section was minimized by sliding separator bar up, don’t expand macro recorder output section. Did general cleanup of separator bar handling so that at least a sliver of macro recorder or editor windows are always visible. Give consistent look with non 100% dpi scaling.
  • Reviewed the print method of all classes, and implemented ‘print_all_elements’ logic where applicable. The following classes implement this logic: Array, BitArray, ArrayParam, MAXKeyArray, MultiMaterialClass, MAXModifierArray, NodeChildrenArray, MAXCustAttribArray, Dictionary, SelectionSetArray, MAXNoteKeyArray, and CurvePointsArray.
  • Fixed creation procs for many objects so that they properly support OSnap.
  • Fixed bounding box properties for NodeChildrenArray values.
  • If have a rollout defined in a scripted plugin, and the rollout registers as a callback a rollout defined function that accesses scripted plugin members, will no longer get ‘Runtime error: Plug-in not active, unable to access plug-in local or parameter’ when the callback function is called.
  • Fixed buildShape handler being called excessively in simpleSpline scripted plugins.

Material Editors:

  • Slate Material Editor: Material/Map Browser visibility is correctly turned ON/OFF through the Search tool.
  • Slate Material Editor: Improved hit testing on edge of node anchors to allow for more predictable connections.
  • Slate Material Editor: Fixed incorrect order of Maps/Materials > Additional Parameters.


  • Resolved a crash that could occur the user attempted to apply the interactive Chamfer tool, or a Chamfer operation (found in the Edit Poly modifier, or Editable Poly base class) to a isolated Vertex.
  • Resolved an issue with the Face Extrude modifier where it could cause 3ds Max to crash when reopening a file where this modifier was applied and was sending data up the Modifier Stack for other modifiers to utilize.
  • Resolved a crash which would occur if the user had an animated symmetry modifier gizmo/plane and then applied the Array modifier on top of the result. This result would generate messy geometry and eventually crash as the animation timeline was adjusted.
  • Resolved an issue where the state of the Shell modifier was not being properly saved.
  • Fixed a crash that could occur with the Boolean Modifier when choosing a Group object as an operand.


  • Fixed a crash when using Hotkey Editor with non-US keyboard setting.
  • Fix the issue of visible quad viewports during first 3ds Max start up.

Autodesk 3DS MAX License Key & Patch {Tested} Free Download

Autodesk 3DS MAX Keygen & Activator {Latest} Free Download

How to install & activate it?
  • Disconnect from the internet and disable your antivirus protection momentarily (Recommended).
  • Extract and install Autodesk 3DS MAX 2025.1 by using setup.
  • After the installation, don’t launch the program or close it if launched.
  • Copy the crack file to the installation directory and replace it.
  • It’s done, Enjoy Autodesk 3DS MAX 2025.1 Full Version.

Autodesk 3DS MAX 2025.1 Keygen & Activator {Tested} Full Version Free Download from the links given below!

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